Struct symbol_map::Symbol [] [src]

pub struct Symbol<T, D> where D: SymbolId {
    // some fields omitted
}

A table entry that associates an instance of T with an atomic symbol.

Types T should not be mutated by any means once they are associated with a SymbolId and stored in a Table. Doing so may invalidate any caching or indexing that is done on top of the table.

Methods

impl<T, D> Symbol<T, D> where D: SymbolId
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Returns the symbol's ID.

Returns a reference to the symbol's data.

A Symbol<T> that is owned by a Table does not move in memory as long as it is not dropped from the table. As a result, you may retain a raw pointer to this data and dereference it as long as its parent Symbol<T> is not dropped.

Trait Implementations

impl<T, D> Hash for Symbol<T, D> where T: Hash, D: SymbolId
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Feeds this value into the state given, updating the hasher as necessary.

Feeds a slice of this type into the state provided.

impl<T, D> PartialEq for Symbol<T, D> where T: PartialEq, D: SymbolId
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T, D> Eq for Symbol<T, D> where T: Eq, D: SymbolId
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impl<T, D> PartialOrd for Symbol<T, D> where T: PartialOrd, D: SymbolId
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This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl<T, D> Ord for Symbol<T, D> where T: Ord, D: SymbolId
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This method returns an Ordering between self and other. Read more